This tutorial will show how to create and manipulate plot range elements in FLAC3D. Each plot-item in a plot may have one or more range elements that shows the portion which lies within the defined range, while removing from view the portion of the plot-item that lies outside it. Plot-item ranges may also be copied and applied to other plot-items.
A tutorial showing how to create a structured mesh in FLAC3D 7.0 using the extruder pane.
This tutorial demonstrates how to generate a 3D volume mesh from surface geometry imported from DXF or STL files. Both hexahedral-dominant and tetrahedral meshes can be generated automatically using the "zone generate from-geometry ..." command in FLAC3D 7. The results of various keywords are shown.
Caving, ground surface deformations and the influence of structures when mining by sublevel caving (paper in Swedish)
The realism of Discrete Fracture Network (DFN) models relies on the spatial organization of fractures, which is not issued by purely stochastic DFN models. In this study, we introduce correlations between fractures by enhancing the genetic model (UFM) of Davy et al. [1] based on simplified concepts of nucleation, growth and arrest with hierarchical rules.
This work presents a hybrid modeling approach to efficiently estimate and optimize rock movement during blasting. A small-scale continuum model simulates early-stage, near-field blasting physics and generates synthetic data to train a machine learning (ML) model. Key parameters such as expanded hole diameter, burden velocity, and gas pressure are obtained through the ML model, which then inform a discontinuum model to predict far-field muckpile formation. The approach captures essential blast physics while significantly accelerating blast design optimization.